
Blood, Sweat, and Pixels
The Triumphant, Turbulent Stories Behind How Video Games Are Made
Failed to add items
Add to basket failed.
Add to wishlist failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy Now for £12.99
No valid payment method on file.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Ray Chase
-
By:
-
Jason Schreier
About this listen
Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.
Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
©2017 Jason Schreier (P)2017 HarperCollins PublishersGG no Re
Something went wrong. Please try again in a few minutes.
In some instances it is truly shocking how the industry works at the present time and highlights a dire need to establish some common practices to protect the talents involved in these great teams.
Definitely worth listening to, especially if you're interested in working in the industry or just in hope games get to launch at all.
Very eye-opening!
Something went wrong. Please try again in a few minutes.
Essential reading for anyone interested in how the industry works.
---
One minor iggle/mistake:
The narrator called the UNSC from Halo the USSC.
Extremely interesting
Something went wrong. Please try again in a few minutes.
An excellent insight into the game industry
Something went wrong. Please try again in a few minutes.
A great filler for those who want a short in between books listen.
I would have liked the Cyberpunk story
Something went wrong. Please try again in a few minutes.
An insight into the excruciating game dev biz
Something went wrong. Please try again in a few minutes.
Very easy listen, fun and informative
Something went wrong. Please try again in a few minutes.
Real Eye Opener
Something went wrong. Please try again in a few minutes.
Was also read well with expression by the narrator.
Really enjoyed
Something went wrong. Please try again in a few minutes.
Mad world
Something went wrong. Please try again in a few minutes.